Упр.3 Юнит 3 Step 10 ГДЗ Rainbow English 11 класс
III. Use of English 3 Complete the text with the derivatives of the words in the asterisks. Japan’s nuclear crisis happened in 2011 after an (1) explosion at the Fukushima nuclear power station.
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Приведем выдержку из задания из учебника Баранова, Афанасьева, Михеева 11 класс, Дрофа:
III. Use of English
3 Complete the text with the derivatives of the words in the asterisks.
Japan’s nuclear crisis happened in 2011 after an (1) explosion at the Fukushima nuclear power station. The vessel contacting the nuclear core at one of the (2) reactors was damaged. There was a fire at some others and a large amount of (3) radioactive material got into the air according to the statements of (4) Japanese officials and the (5) government of the country. That (6) disastrous accident was the worst since the (7) tragical events at the Chernobyl reactor a quarter of a century before.
4 Use the appropriate forms of the words in the asterisks to complete the text.
Ivan Petrovich Pavlov
Ivan Pavlov, the (1) eldest son of eleven children, was born in Ryazan in 1849. In his childhood he (2) fell from a high wall onto stone pavement and (3) was seriously injured seriously. In 1870 he (4) became a St Petersburg university student (5) to take the course in natural science. He devoted (6) his life to the study of physiology and sciences, (7) made several remarkable discoveries. He formulated brilliant ideas that (8) were passed on from generation to generation. He (9) won the Nobel Prize for Medicine in 1904.
5 Complete the text with the appropriate words from the rows (1—7) below.
Could Playing Video Games Make You Violent?
The cases when teenagers shoot and (1) kill their friends have stopped being unique. The news that such-and-such was shot to (2) dead or injured by a youngster is no longer uncommon. Explaining the accident to the police young criminals often say they were copying video games.
Can playing a violent video game really change your (3) behaviour? Can such games (4) cause you to kill? For many unstable teens such games could be what (5) inspires them to get violent in real life. But every day video games are played by millions of teenagers. Why aren’t they shooting and killing? Why are such games only (6) entertainment for them, the thing that takes the stress out of the day?
Nevertheless, psychologists and medical researchers are against much aggression on the screen. They remind us of the (7) statement: “The responsibility for violent acts belongs to those who commit them. ”